Bannerlord Twitch Viewer Guide

Bannerlord Twitch (BLT) is a Twitch Integration mod for Mount & Blade II: Bannerlord.
As a viewer you can use channel point rewards (if available), and chat commands to interact with the game while the streamer is playing.
The primary feature of BLT is allowing you to 'adopt' a hero in the game, i.e. a character in the game will be assigned to you, given your Twitch name, and be available for you to interact with further.
Some examples of things you can do with your hero include 'summoning' your hero into battles that the streamer is taking part in, joining viewer tournaments, upgrading equipment, selecting your heroes 'class'.
If you aren't sure where to start, begin by using the channel point redemption 'Adopt a Hero'.

Table of Contents

Commands

Channel Point Rewards

Classes

Cavalryman

Cavalry Officer

Cavalry General

Common Config

General

Battle

Death

XP

Kill Rewards

Battle End Rewards

Kill Streaks

Achievements

Tournament Config

General

Equipment

Balancing

Round Type

Round Rewards

Rewards

Reward Type

Reward Tier

Betting

Commands

Command Description Settings
ach Show the heroes achievements and tracked stats.

Shows: Achievements, Tracked stats

auction Start an auction on a custom item you own, with a specified reserve price. Other viewers are able to bid upon your item, and the highest bidder will receive it at the end of the auction.
Usage is !auction (custom item index) (reserve price), e.g. !auction 3 50000 would start a new auction for your custom item with the index of 3 (as shown by the 'customs' command or equivalent), with a reserve price of 50000.
bid Place a bid on the current auction, if one is active.
Usage is !bid (gold amount), e.g. !bid 100000. If there is no auction, or the bid doesn't exceed the reserve price, it will be rejected.
bltbet Use this to bet on tournament matches, when available.
Usage is !bltbet (team) (gold), for example !bltbet red 10000 to bet 10000 gold on red. Winnings are divided up from the whole pot, based on relative bet size.
If only one team is bet upon, the bets will be refunded.
buymount
class Selects a new class for your hero, updating your existing equipment to match the class requirements.
Usage is !class (new class name), e.g. !class archer.

Tier costs: 1=5000⦷, 2=10000⦷, 3=20000⦷, 4=40000⦷, 5=80000⦷, 5=80000⦷, 6=160000⦷

Free if you do not already have a class

Updates equipment to match new class

customs Shows the viewers custom item list, which is required so they know what item index to use in the custom item related commands.

Shows: Custom item storage

discarditem Throw away one of your custom items.
Usage is !discarditem (custom item index), e.g. !discarditem 3 would discard your custom item with the index 3. The custom item index is shown in the 'customs' command (or equivalent).
equip Upgrades your heroes equipment tier, replacing any existing equipment of lower tier, except for custom items. The cost depends on the tier you are trying to upgrade to.

Tier costs: 1=25000⦷, 2=50000⦷, 3=100000⦷, 4=200000⦷, 5=400000⦷, 5=400000⦷, 6=1000000⦷

giveitem Give one of your custom items to another viewer.
Usage is !giveitem (custom item index) (viewer), e.g. !giveitem 3 C4alad0g would give your custom item with the index 3 to the viewer called C4lad0g. The custom item index is shown in the 'customs' command (or equivalent).
gold Show your heroes current gold.

Shows: Gold

inv Shows your heroes inventory, including equipment tier, full battle and civilian equipment lists, and all custom items in storage.

Shows: Gold, Equipment tier, Battle equipment inventory

nameitem You can use this to name your custom items.
Usage is !nameitem (custom item index) (name), for example !nameitem 3 Foehammer. The custom item index is shown in the 'customs' command (or equivalent).
powers Shows your available powers

Shows: Powers

reequip Randomizes your equipment, at its current tier. It will not replace items that are higher than your current tier, or custom items. e.g. if you are equipment tier 3, but also have a tier 6 weapon won in a tournament, this command will not replace that weapon. Sometimes you will end up with some items not changing, particularly if there aren't many items of that type available at your current tier.

Re-rolls your equipment at your current tier

Tier costs: 1=10000⦷, 2=25000⦷, 3=50000⦷, 4=100000⦷, 5=200000⦷, 5=200000⦷, 6=400000⦷

retinue Purchases new retinue troops, or upgrades existing ones to the next tier if you have reached the limit. Retinue will appear with you in battle when you summon, earning you money when they make kills. You can pass a number to the command to specify how many troops you want to buy or upgrade. By default it will do as many as you can afford.

Max retinue: 5

Tier costs: 1=25000⦷, 2=50000⦷, 3=100000⦷, 4=200000⦷, 5=400000⦷, 5=400000⦷, 6=800000⦷

Allowed: Same culture only, Basic troops, Elite troops

retinuelist Shows your current retinue troops.

Shows: Retinue unit list

smitharmor
smithweapon
stats Shows your heroes general information, including clan, gold, location, HP, skills, attributes and retinue.

Shows: Gold, Age, Clan, Culture, Health, Skills greater than , Attributes, Retinue count and average tier


Channel Point Rewards

Command Description Settings
Adopt a Culture Hero Get a hero in game with a specific culture. Almost all other actions require an adopted hero.

Allowed: Noble, Wanderer

Viewer selects culture

Starting Age Range: 18 to 35

Starting Gold: 0

Inheritance: 25% of gold spent on equipment and retinue, up to 2 custom items

Starting Skills:

Skill Level
Melee 25 to 50
Ranged 25 to 50
Athletics 25 to 50
Riding 25 to 50

Starting Equipment Tier: 1

Adopt a Faction Hero Get a hero in game with a specific faction. Almost all other actions require an adopted hero.

Allowed: Noble

Viewer selects faction

Starting Age Range: 18 to 35

Starting Gold: 0

Inheritance: 25% of gold spent on equipment and retinue, up to 2 custom items

Starting Skills:

Skill Level
Melee 25 to 50
Ranged 25 to 50
Athletics 25 to 50
Riding 25 to 50

Starting Equipment Tier: 1

Adopt a Hero Get a hero in game. Almost all other actions require an adopted hero.

Allowed: Noble, Wanderer

Starting Age Range: 18 to 35

Starting Gold: 0

Inheritance: 25% of gold spent on equipment and retinue, up to 2 custom items

Starting Skills:

Skill Level
Melee 25 to 50
Ranged 25 to 50
Athletics 25 to 50
Riding 25 to 50

Starting Equipment Tier: 1

Attack Use this when the streamer enters a battle, to spawn your adopted hero on the enemy side (along with your retinue).

Side: Enemy side

Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out

Daily Gold Adds 100,000 gold to your adopted hero.

Amount: 100000⦷

Daily XP Add 50,000 XP to your adopted hero. The skill it is applied to will be randomly choosen, but influenced by your class and existing skills and equipment.

Skills: Automatic, based on class, equipment, and existing skills

XP: 50000

Give Player Gold Transfer 10,000 gold to the streamers character, from your hero.
Heal Hero Heals your hero over time. Only works in battle, when your hero is summoned.
Heal Streamer Heals the streamers character in battle, over time. Doesn't work on the campaign map.
Retire My Hero Use this if you no longer wish to play with your current hero. They will be marked as (retired), and you will then be able to adopt a new one. Inheritence rules apply the same to retirement as they do to death. You MUST enter yes at the prompt (exactly as written, in lower case) for the retirement to complete.
Send Message In Game Sends a message in the game. If you have a hero then it will also show them next to the message.
Summon Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue).

Side: Streamers side

Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out

Tournament Join the tournament queue with your adopted hero. You can see the queue in the overlay. Each tournament can have up to 16 heroes in it, once it is full further heroes will remain in the queue for the next tournament.
Use Class Power Activate your class power on your hero, if you have one. The power will last for a limited period of time, indicated on the overlay.

Classes

Cavalryman

Tier 1 Cavalry Unit

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Cavalryman Tier 1 Example Cavalryman Tier 2 Example Cavalryman Tier 3 Example Cavalryman Tier 4 Example Cavalryman Tier 5 Example Cavalryman Tier 6 Example
Formation Cavalry
Equipment

TwoHandedGlaive

Rhomphaia

Shield

Small Flat Heater Shield
Mount

Horse

Mule
Passive Power

Passive Power

Cavalryman's Skill I: Mount Maneuver: 102% (on mount)

Cavalryman's Skill II: Mount Maneuver: 104% (on mount)

Cavalryman's Skill III: Mount Maneuver: 106% (on mount)

Cavalryman's Skill IV: Mount Maneuver: 108% (on mount)

Cavalryman's Skill V: Mount Maneuver: 110% (on mount)

Active Power

Active Power

[Cavalryman's Training I: Mount Charge Damage: +5 (on mount)] requires Total Kills >= 25 [class: (Class, Cavalryman)+Total Kills < 50 [class: (Class, Cavalryman)

[Cavalryman's Training II: Mount Charge Damage: +10 (on mount)] requires Total Kills >= 50 [class: (Class, Cavalryman)+Total Kills < 75 [class: (Class, Cavalryman)

[Cavalryman's Training III: Mount Charge Damage: +15 (on mount)] requires Total Kills >= 75 [class: (Class, Cavalryman)+Total Kills < 125 [class: (Class, Cavalryman)

[Cavalryman's Training IV: Mount Charge Damage: +20 (on mount)] requires Total Kills >= 125 [class: (Class, Cavalryman)+Total Kills < 250 [class: (Class, Cavalryman)

[Cavalryman's Training V: Mount Charge Damage: +25 (on mount)] requires Total Kills >= 250 [class: (Class, Cavalryman)


Cavalry Officer

Tier 2 Cavalry Unit

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Cavalry Officer Tier 1 Example Cavalry Officer Tier 2 Example Cavalry Officer Tier 3 Example Cavalry Officer Tier 4 Example Cavalry Officer Tier 5 Example Cavalry Officer Tier 6 Example
Formation Cavalry
Equipment

TwoHandedGlaive

Rhomphaia

Shield

Small Flat Heater Shield
Mount

Horse

Mule
Passive Power

Passive Power

Cavalryman's Skill V: Mount Maneuver: 110% (on mount)

Cavalry Officer's Skill I: Armor Head: +2 Armor Torso: +2 Armor Arms: +2 Armor Legs: +2 (on mount)

Cavalry Officer's Skill II: Armor Head: +4 Armor Torso: +4 Armor Arms: +4 Armor Legs: +4 (on mount)

Cavalry Officer's Skill III: Armor Head: +6 Armor Torso: +6 Armor Arms: +6 Armor Legs: +6 (on mount)

Cavalry Officer's Skill IV: Armor Head: +8 Armor Torso: +8 Armor Arms: +8 Armor Legs: +8 (on mount)

Cavalry Officer's Skill V: Armor Head: +10 Armor Torso: +10 Armor Arms: +10 Armor Legs: +10 (on mount)

Active Power

Active Power

[Cavalryman's Training V: Mount Charge Damage: +25 (on mount)] requires Total Kills >= 250 [class: (Class, Cavalryman)

[Cavalry Officer's Training I: 105.0% dmg / Ignore 5% Armor / 5% Unblockable / 5% Shatter Shield / 5% Cut Through / 5% Stagger against Non-heroes / Heroes] requires Total Kills >= 25 [class: (Class, Cavalry Officer)+Total Kills < 50 [class: (Class, Cavalry Officer)

[Cavalry Officer's Training II: 110.0% dmg / Ignore 10% Armor / 10% Unblockable / 10% Shatter Shield / 10% Cut Through / 10% Stagger against Non-heroes / Heroes] requires Total Kills >= 50 [class: (Class, Cavalry Officer)+Total Kills < 75 [class: (Class, Cavalry Officer)

[Cavalry Officer's Training III: 115.0% dmg / Ignore 15% Armor / 15% Unblockable / 15% Shatter Shield / 15% Cut Through / 15% Stagger against Non-heroes / Heroes] requires Total Kills >= 75 [class: (Class, Cavalry Officer)+Total Kills < 125 [class: (Class, Cavalry Officer)

[Cavalry Officer's Training IV: 120.0% dmg / Ignore 20% Armor / 20% Unblockable / 20% Shatter Shield / 20% Cut Through / 20% Stagger against Non-heroes / Heroes] requires Total Kills >= 125 [class: (Class, Cavalry Officer)+Total Kills < 250 [class: (Class, Cavalry Officer)

[Cavalry Officer's Training V: 125.0% dmg / Ignore 25% Armor / 25% Unblockable / 25% Shatter Shield / 25% Cut Through / 25% Stagger against Non-heroes / Heroes] requires Total Kills >= 250 [class: (Class, Cavalry Officer)


Cavalry General

Tier 3 Cavalry Unit

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Cavalry General Tier 1 Example Cavalry General Tier 2 Example Cavalry General Tier 3 Example Cavalry General Tier 4 Example Cavalry General Tier 5 Example Cavalry General Tier 6 Example
Formation Cavalry
Equipment

TwoHandedGlaive

Rhomphaia

Shield

Small Flat Heater Shield
Mount

Horse

Mule
Passive Power

Passive Power

Cavalryman's Skill V: Mount Maneuver: 110% (on mount)

Cavalry Officer's Skill V: Armor Head: +10 Armor Torso: +10 Armor Arms: +10 Armor Legs: +10 (on mount)

Cavalry General's Skill I: 105% HP

Cavalry General's Skill II: 110% HP

Cavalry General's Skill III: 115% HP

Cavalry General's Skill IV: 120% HP

Cavalry General's Skill V: 125% HP

Active Power

Active Power

[Cavalryman's Training V: Mount Charge Damage: +25 (on mount)] requires Total Kills >= 250 [class: (Class, Cavalryman)

[Cavalry Officer's Training V: 125.0% dmg / Ignore 25% Armor / 25% Unblockable / 25% Shatter Shield / 25% Cut Through / 25% Stagger against Non-heroes / Heroes] requires Total Kills >= 250 [class: (Class, Cavalry Officer)

[Cavalry General's Training I: Swing Speed Multiplier: 105% (on mount)] requires Total Kills >= 25 [class: (Class, Cavalry General)+Total Kills < 50 [class: (Class, Cavalry General)

[Cavalry General's Training II: Swing Speed Multiplier: 110% (on mount)] requires Total Kills >= 50 [class: (Class, Cavalry General)+Total Kills < 75 [class: (Class, Cavalry General)

[Cavalry Officer's Skill III: Armor Head: +6 Armor Torso: +6 Armor Arms: +6 Armor Legs: +6 (on mount)] requires Total Kills >= 75 [class: (Class, Cavalry General)+Total Kills < 125 [class: (Class, Cavalry General)

[Cavalry General's Training IV: Swing Speed Multiplier: 120% (on mount)] requires Total Kills >= 125 [class: (Class, Cavalry General)+Total Kills < 250 [class: (Class, Cavalry General)

[Cavalry General's Training V: Swing Speed Multiplier: 125% (on mount)] requires Total Kills >= 250 [class: (Class, Cavalry General)


Common Config

General

Sub Boost

1

Multiplier applied to all rewards for subscribers (less or equal to 1 means no boost). NOTE: This is only partially implemented, it works for bot commands only currently.

Battle

Start With Full Health

Enabled

Whether the hero will always start with full health
Start Health Multiplier

2

Amount to multiply normal starting health by, to give heroes better staying power vs others
Start Retinue Health Multiplier

2

Amount to multiply normal retinue starting health by, to give retinue better staying power vs others
Morale Loss Factor (not implemented)

0.5

Reduces morale loss when summoned heroes die
Summon Cooldown In Seconds

60

Minimum time between summons for a specific hero
Summon Cooldown Use Multiplier

1.5

How much to multiply the cooldown by each time summon is used. e.g. if Summon Cooldown is 20 seconds, and UseMultiplier is 1.1 (the default), then the first summon has a cooldown of 20 seconds, and the next 24 seconds, the 10th 52 seconds, and the 20th 135 seconds. See https://www.desmos.com/calculator/muej1o5eg5 for a visualization of this.
Retinue Use Heroes Formation

Disabled

Whether an adopted heroes retinue should spawn in the same formation as the hero (otherwise they will go into default formations)

Death

Allow Death

Enabled

Whether an adopted hero is allowed to die
Final Death Chance Percent

0.5

Final death chance percent (includes vanilla chance)
Apply Death Chance To All Heroes

Enabled

Whether to apply the Death Chance changes to all heroes, not just adopted ones
Retinue Death Chance Percent

2.5

Retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list)

XP

Use Raw XP

Enabled

Use raw XP values instead of adjusting by focus and attributes, also ignoring skill cap. This avoids characters getting stuck when focus and attributes are not well distributed.
Raw XP Skill Cap

330

Skill cap when using Raw XP. Skills will not go above this value. 330 is the vanilla XP skill cap.

Kill Rewards

Gold Per Kill

5000

Gold the hero gets for every kill
XP Per Kill

5000

XP the hero gets for every kill
XP Per Killed

2000

XP the hero gets for being killed
Heal Per Kill

20

HP the hero gets for every kill
Retinue Gold Per Kill

2500

Gold the hero gets for every kill their retinue gets
Retinue Heal Per Kill

50

HP the hero's retinue gets for every kill
Relative Level Scaling

0.5

How much to scale the kill rewards by, based on relative level of the two characters. If this is 0 (or not set) then the rewards are always as specified, if this is higher than 0 then the rewards increase if the killed unit is higher level than the hero, and decrease if it is lower. At a value of 0.5 (recommended) at level difference of 10 would give about 2.5 times the normal rewards for gold, xp and health.
Level Scaling Cap

5

Caps the maximum multiplier for the level difference, defaults to 5 if not specified

Battle End Rewards

Win Gold

10000

Gold won if the heroes side wins
Win XP

10000

XP the hero gets if the heroes side wins
Lose Gold

5000

Gold lost if the heroes side loses
Lose XP

5000

XP the hero gets if the heroes side loses
Difficulty Scaling On Players Side

Enabled

Apply difficulty scaling to players side
Difficulty Scaling On Enemy Side

Enabled

Apply difficulty scaling to enemy side
Difficulty Scaling

1

End reward difficulty scaling: determines the extent to which higher difficulty battles increase the above rewards (0 to 1)
Difficulty Scaling Min

0.2

Min difficulty scaling multiplier
Difficulty Scaling Max

3

Max difficulty scaling multiplier

Kill Streaks

Name Kills Required Reward
Killing Spree 5

5000⦷

Achievements

Name Requirements Reward
Dedicated Cavalry

Battles >= 25 [class: (Class, Cavalryman)

25000⦷

Item: Armor: 100% Tier 5: 100%

Dedicated Cavalry General

Battles >= 25 [class: (Class, Cavalry General)

75000⦷

Item: Armor: 100% Custom: 100% {=W47g8bCB}Reward {ITEMNAME} (1.2x)

Dedicated Cavalry Officer

Battles >= 25 [class: (Class, Cavalry Officer)

50000⦷

Item: Armor: 100% Tier 5: 100%

Elite Cavalry

Total Kills >= 250 [class: (Class, Cavalryman)

25000⦷

Item: Weapon: 100% Tier 5: 100%

Elite Cavalry General

Total Kills >= 250 [class: (Class, Cavalry General)

75000⦷

Item: Weapon: 100% Custom: 100% {=W47g8bCB}Reward {ITEMNAME} (1.2x)

Elite Cavalry Officer

Total Kills >= 250 [class: (Class, Cavalry Officer)

50000⦷

Item: Weapon: 100% Tier 6: 100%

Loyal

Consecutive Summons >= 50

250000⦷

50000XP

Item: Weapon: 100% Custom: 100% {=IvV04W31}{ITEMNAME} of Fealty (1x)

Rebellious

Consecutive Attacks >= 5

20000⦷

Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33%

Reliable

Consecutive Summons >= 5

20000⦷

Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33%

Renegade

Consecutive Attacks >= 50

250000⦷

50000XP

Item: Weapon: 100% Custom: 100% {=UQtSgnog}Renegades {ITEMNAME} (1x)

Traitorous

Consecutive Attacks >= 20

50000⦷

Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33%

Trusted

Consecutive Summons >= 20

50000⦷

Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33%

Tournament Config

General

Start Health Multiplier

2

Amount to multiply normal starting health by
Disable Kill Rewards In Tournament

Enabled

Heroes won't get any kill rewards in tournaments
Disable Tracking Kills Tournament

Enabled

Tournament kills / deaths won't be counted towards achievements or kill streaks

Equipment

No Horses

Enabled

Remove horses completely from the BLT tournaments (the horse AI is terrible)
No Spears

Enabled

Replaces all lances and spears with swords, because lance and spear combat is terrible
Normalize Armor

Enabled

Replaces all armor with fixed tier armor, based on Culture if possible (tier specified by Normalized Armor Tier below)
Normalize Armor Tier

4

Armor tier to set all contenstants to (1 to 6), if Normalize Armor is enabled
Randomize Weapon Types

Enabled

Randomizes the weapons used in each round, weighted based on the classes of the participants

Balancing

Previous Winner Debuffs
Skill

All

Skill or skill group to modifer (all skills in a group will be modified)
Skill Reduction Percent Per Win

10

Reduction to the skill per win (in %). See https://www.desmos.com/calculator/ajydvitcer for visualization of how skill will be modified.
Floor Percent

65

The lower limit (in %) that the skill(s) can be reduced to.
Applies skill debuffers to previous tournament winners

Round Type

Round 1 Type
Vanilla

Enabled

Allow the vanilla round setup
1 Match 4 Teams

Disabled

Allow 1 match with 4 teams of 4
2 Matches 2 Teams

Disabled

Allow 2 matches with 2 teams of 4
2 Matches 4 Teams

Disabled

Allow 2 matches with 4 teams of 2
4 Matches 2 Teams

Disabled

Allow 4 matches with 2 teams of 2
4 Matches 4 Teams

Disabled

Allow 4 matches with 4 teams of 1
8 Matches 2 Teams

Disabled

Allow 8 matches with 2 teams of 1
Round 1 Type
Round 2 Type
Vanilla

Enabled

Allow the vanilla round setup
1 Match 2 Teams

Disabled

Allow 1 match with 2 teams of 4
1 Match 4 Teams

Disabled

Allow 1 match with 4 teams of 2
2 Matches 2 Teams

Disabled

Allow 2 matches with 2 teams of 2
2 Matches 4 Teams

Disabled

Allow 2 matches with 4 teams of 1
4 Matches 2 Teams

Disabled

Allow 4 matches with 2 teams of 1
Round 2 Type
Round 3 Type
Vanilla

Enabled

Allow the vanilla round setup
1 Match 2 Teams

Disabled

Allow 1 match with 2 teams of 2
1 Match 4 Teams

Disabled

Allow 1 match with 4 teams of 1
2 Matches 2 Teams

Disabled

Allow 2 matches with 2 teams of 1
Round 3 Type

Round Rewards

Round 1 Rewards
Win Gold

5000

Gold won if the hero wins thier match in the round
Win XP

5000

XP given if the hero wins thier match in the round
Lose XP

20000

XP given if the hero loses thier match in a round
Round 1 Rewards
Round 2 Rewards
Win Gold

7500

Gold won if the hero wins thier match in the round
Win XP

7500

XP given if the hero wins thier match in the round
Lose XP

10000

XP given if the hero loses thier match in a round
Round 2 Rewards
Round 3 Rewards
Win Gold

10000

Gold won if the hero wins thier match in the round
Win XP

10000

XP given if the hero wins thier match in the round
Lose XP

5000

XP given if the hero loses thier match in a round
Round 3 Rewards
Round 4 Rewards
Win Gold

0

Gold won if the hero wins thier match in the round
Win XP

0

XP given if the hero wins thier match in the round
Lose XP

0

XP given if the hero loses thier match in a round
Round 4 Rewards

Rewards

Win Gold

50000

Gold won if the hero wins the tournaments
Win XP

50000

XP given if the hero wins the tournaments
Participate XP

10000

XP given if the hero participates in a tournament but doesn't win
Prize

Reward Type

Weapon Weight

1

Relative proportion of rewards that will be weapons. This includes all one handed, two handed, ranged and ammo.
Armor Weight

1

Relative proportion of rewards that will be armor
Mount Weight

0.1

Relative proportion of rewards that will be mounts

Reward Tier

Tier 1 Weight

0

Relative proportion of rewards that will be Tier 1
Tier 2 Weight

0

Relative proportion of rewards that will be Tier 2
Tier 3 Weight

0

Relative proportion of rewards that will be Tier 3
Tier 4 Weight

0

Relative proportion of rewards that will be Tier 4
Tier 5 Weight

2

Relative proportion of rewards that will be Tier 5
Tier 6 Weight

1.5

Relative proportion of rewards that will be Tier 6
Custom Weight

1

Relative proportion of rewards that will be Custom (Tier 6 with modifiers as per the Custom Reward settings below)
Winners prize

Betting

Enable Betting

Enabled

Enable betting
Betting On Final Only

Enabled

Only allow betting on the final betting